VendCycle
Title: VendCycle
Game Description:
You're a sentient vending machine in a never-ending snack-fueled battle.
In VendCycle, enemies swarm in waves and your only defense is a rotating loop of snack-based weapons. Each weapon automatically cycles after a few seconds, but you can press Q or E to rotate manually if the timing isn't right. Choose your moments wisely.
Every completed loop increases the difficulty — faster enemies, tighter spawns, and less room for error. How long can you survive the cycle?
Controls:
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WASD – Move
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Mouse – Aim
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Left Click – Shoot
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Q / E – Manually rotate your weapon wheel
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Weapon Cycle – Automatically loops after a few seconds
Objective:
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Survive as long as possible against endless waves.
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Complete loops by cycling through all 6 weapons.
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Each loop completed increases enemy speed and spawn rate.
Win / Lose Conditions:
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Win: There is no end — your goal is to last as many loops as possible.
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Lose: The game ends when your vending machine runs out of HP.
Stay sharp. Time your rotations. And let the vending begin.
Comments
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A very fun iteration of Vampire Survival. I like the polish the game, it feels quite nice controlling and killing enemies The Arts are fairly good, too.
However, I want to point out a few things.
1/ Polish: A bit more polish may be needed.
2/ Game Mechanics:
The reason why Vampire Survival is fun, is because you can figure out different synergy with different combination of weapons. And also seeing lots of enemy dying.
However, with a roulette, there are no way to test out different synergy and there aren't enough enemy to feel great defeating them.
So, I want to present a question, why a roulette to choose weapon? For what reasons is the mechanic there? Are there any implication for its existence?
Answering these question may take your game to another level
Overall, a pretty cool game. 5/10
Ideas: 4.5/10
-Fun: 6/10
-Potential: 3/10
(Unique: 5/10)
Excution: 5.5/10
-Game Feel / Polish: 7/10
-Game Flow / Difficulty: 4/10